Creating a fair comparison doesn't seem to be Blizzard's prerogative in this instance, however. The company wants to be proud of the achievements of D2R Items while also marketing an idea that the game is popular and successful. It also needs to do that without courting any further disputes. Total installations are less likely to provoke reactions than total hours played or the total cost, needless to say.
It's difficult to think of an action RPG that is more famous franchise than Diablo. The most recent version of the classic collection, Diablo 4. has made waves in the mobile market storm, triggering intense debate on everything from the top builds for each class as well as micro transaction.
In Diablo 4.there's always another demon to be killed. It doesn't matter if the player is following the main storyline, hunting random monsters in the wilderness as well as locating Bounties or engaging in some PvP action, there's no shortage of enemies to test the player's weapons and spells. Elder Rifts are mini-dungeons that can be accessed by instance with Rift Guardians at the end. Rift Guardian near the end, can be an excellent means of earning EXP as well as gear. Here are some things every player should know before jumping into the Rifts.
Like Challenge Rifts in which the player is able to set the difficulty in the game, this is not the case with Elder Rifts scales automatically. In short, this implies that the stronger the player, the more difficult the Elder Rifts will be. How challenging this could be is dependent on various factors which include the player's age, class built, the strategy they employ, and whether they're playing on their own or with other players. There's no limit to how many times Elder Rifts can be undertaken and there is no penalty for dying, other than the agony of diablo II resurrected items having to restart. Due to this, scaling difficulty isn't an enormous problem, however it should be taken into consideration.